Splinterlands Town Hall Summary - June 20th, 2022 - 4PM Eastern!


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Town Hall Summary

  • Speakers:
    • Hardpoint (Chief Technology Officer)
    • Chatter (Head of Marketing)
    • Nateaguila (Creative Director)
    • WeirdBeard (Tournaments/ESports)
    • Hurricane (Miniatures Creator)
    • Bragurr (Community Moderator)
    • r0nd0n (Splinterlands TV)
  • Main Topics:
    • Splinterlands Multi-Game Platform 💥
    • Eye Candy ⚡️
    • Q&A 👀
  • Recording:

  • Timestamps:

    • 01:25 - Team Introduction (General Updates)
    • 04:10 - Hurricane Intro (Miniatures Creator)
    • 10:20 - Bragurr Intro (Community Moderator)
    • 14:20 - Chatter Update (Marketing)
    • 16:25 - Nateaguila Update (Creative Director)
    • 30:40 - Hardpoint Update (Roadmap & Teaser)
    • 41:25 - r0nd0n Update (Splinterlands TV)
    • 49:10 - WeirdBeard Update (Tournaments/Brawls)
    • 53:10 - Q&A
    • 2:04:05 - Closing Remarks

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💥 Company Updates 💥

Roadmap V3:

  • Modern/Wild Phase 1 has been moved infront of the Tech Modernization
    • Currently testing internally
    • ETA for Modern/Wild release should be around end of July or early August

Splinterlands = Multi-Game Platform:

  • Team is working with another game studio to build a new game on the Splinterlands platform
    • Studio will be attending future townhalls and request community feedback for the new game design/concepts
    • Studio will be doing all the development; Splinterlands will be supporting via Splinterlands blockchain platform
  • Team loves the ideal of giving Splinterlands assets more utility by possibly integrating them into other games
    • Not official as details are being worked out with the studio, but that is the team's goal
  • More information should be released in the next few weeks

Creative Updates:

  • Creative team is actively working on bringing assets to life with 3D and animations
    • However, team is being cautious as 3D and animations take up a lot of resources
    • Team is innovating different ways to bring the game to life through your browser
  • Team is on the final stages for the Wild badges (See Eye Candy)
    • Wanted to apply a sense of magic into the Wild badges style

Marketing Updates:

  • SnapChat ads are starting this week
  • Google ads have been unpaused and should be continuing
  • Team is working on a website for Splinterfest
    • Should have more information on this in the next week or two
  • Security team has removed 200+ social media accounts that were trying to impersonate the team and profiles

Tournaments/Brawls:

  • Brawl Townhall happening Friday, June 24th at 5PM EST
  • Team plans on Modern/Wild having a big impact on Tournaments and participation

Splinterlands TV:

  • Stream team is up to 53 streamers now!
  • Watching the stream on Splinterlands TV rewards you with points that you can redeem for a variety of things:
    • Two shoutouts to the awesome viewers of oL0RDo and jmpards3!
  • Stream team has a weekly streamer spotlight where there are Chaos Legion pack giveaways

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⚡️ Q&A Summary ⚡️

Roadmap:

  • Roadmap V3 has been officially released (See Roadmap section above)
  • Non-Card market should come after Modern/Wild is released
    • Modern/Wild is estimated for end of July/early August

Land:

  • Land workers will basically be staked on Land to work it, they won't be burned
  • Nate's vision - Enter building and view your worker spots and an artifact spot
    • Artifact spot will allow totems to be used on the plot
    • Totems will provide some type of boost to the plot
  • Land is expected to be integrated in the mobile app, but it will take some time after it is released via desktop
  • Land rarity and type will be completely random (RNG)
    • Meaning there won't be fixed supply caps on rarities or types of Land

Mobile App:

  • Team has a partner working on updates to the mobile app
  • Team requests the updates and the partner makes the developments

Ranked Rewards:

  • New ranked rewards system is still actively being analyzed by the team for improvements
    • To reiterate, goal of the Ranked Reward system is to increase the ROI as you climb to higher leagues
    • Also, team is always looking to make card assets more valuable by giving them more utility
  • Currently, majority of players make up the lowest leagues (Bronze/Silver)
    • This is very common within all games
    • This is a big reason why the game rewards players at higher levels to try to incentivize more players to invest for the higher earnings
  • Current changes under consideration:
    • Season rating reset
    • Daily focus and expanding to more focuses
    • RShare formula and starter card reductions

SPT Interoperability:

  • No current plans on integrating SPT more into Splinterlands
  • Team would love to add utility to SPT, however, it isn't a priority as of now

Splinterfest:

  • Splinterfest ticket prices should be finalized and released in the next couple of days
    • Team plans on allowing DEC/SPS to be used to buy tickets
  • Other group accomodations should be released once finalized too

Chaos Legion Legendary Summoners:

  • Anticipated order of release:
    • Life - Grandmaster Rathe (Moriarty95)
    • Fire - TBD (Jacekw)
    • Water - TBD (Davemccoy)
    • Earth - Immortalis (Cyguy)
    • Death - Astral Entity (Cryptoreaper)
    • Dragon - TBD (Red Panda)

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🔥 EYE CANDY 🔥

Concept Wild Badges (For Modern/Wild)


Novice Badge To Bronze Badge Animation


Silver Badge Tier Progress Animation


Splinterfest Posters


New Potential SPS Claiming Animation


Wallpaper - Battle Mage Earth

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Recent Announcements

Plushy Sale

  • The Splinterlands x Makeship campaign is also ending on June 28th
  • 200 of each need to be purchased in order to start the production of them
  • Visit the campaign links below to learn more about each one

Yodin Zaku Plushy | Byzantine Kitty Plushy


Haven - Tome of Chaos Story

  • Next tale of the Tome of Chaos story

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Past AMA Summaries



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Next AMA - Monday, June 27th, 8PM Eastern (12AM UTC)

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