Warhammer 40k - Unit Review Library 60 - Astra Militarum, Kasrkin


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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

In this series, I will review one unit at a time, picking them randomly.

So let me spin the wheel again and see what I get:

Astra Militarum, Kasrkin

10th Edition Index

This is an exceedingly clever and cool box for GW to have developed. This box allows you to play the squad-combat focussed game Killteam, while, the datasheet for 40k uses the Kill Team exactly as they are!

Kasrkin are 120pts for a squad of 10 specialist Guard Infantry.

The box above costs £37.50 for the box of 10 models.
This box would cost 150.09 HIVE at current prices.

Let's check those stats!

Stats

Movement 6"
Toughness 3
Save 4+(armor/invul/Feel No Pain)
Wounds 1
Ld 7+
OC 1

Weapons

This Squad has a massive amount of options.
1 Sergeant wields a chain sword or power weapon, and a hot-shot laspistol or bolt pistol or plasma pistol.
To be honest, there is no real advantage of not running the plasma pistol. You do not have to fire it in overcharged mode.
The Power Weapon is one less attack but far more effective.

The rest of the squad come standard with hot-shot lasguns. Except for the specialists:

  • 1 vox-caster
  • 4 Kasrkin Troopers with special weapons (flamer, grenade launcher, hot-shot volley gun, meltagun, plasma gun) - no more than 2 of any gun!
  • 1 Kasrkin Trooper with melta mine.
  • 1 1 Kasrkin Trooper with hot-shot marksman rifle

Ranged:
Hot shot Lasgun - 24" Range, 1 Shot, Hitting on 3+, S3 AP-1 Damage 1. Rapid Fire 1 so double the shots at 12"

Hot-shot marksman rifle - 36" Range, 1 Shot, Hitting on 3+, S4 AP-2 Damage 3. Precision and Heavy. So standing still, hit on 2+ and can target a character in a unit!

Special weapon options:
Flamer (Standard Militarum version)
Meltagun (Standard Militarum version but hit on 3+)
Plasmagun (Standard Militarum version but hit on 3+)
Grenade Launcher (Standard Militarum version but hit on 3+)

Hot-shot volley gun - 30" Range, 2 Shots, Hitting on 3+, S4 AP-1 Damage 1. Rapid Fire 2 so double the shots (4 shots) at 15"

If it were me, I would run 2x Grenade Launchers and 2x Plasmaguns.

Melee:

The squad just have basic Close Combat Weapons:

2 Attacks, Hitting on 4+, S3, AP0 and 1 Damage.

Sergeant Weapon Options:
Chain Sword
4 Attacks, Hitting on 4+, S3, AP0 and 1 Damage.

Power Weapon
3 Attacks, Hitting on 4+, S4, AP-1 and 1 Damage.

Wargear Abilities

  • Vox-caster
    When you use a Stratagem on this unit, roll a 5+ and get 1 CP back, get +1 when this unit is within 6" of an Officer.

  • Melta Mine
    Once per game, roll a 2+, the target takes D3 damage. If the target is a vehicle , then it takes 2D6 damage.

Abilities

Scouts 6"

Warrior Elite

In the Command Phase the Kasrkin can Select an Order to be active on themselves.

Thoughts

They look great and at 120pts for 10 men they are really useful! I would love yo have a box of them for my Imperial army!

They have a sniper, the ability to deal mortal wounds to targets, and of course, my suggested Anti-infantry, Anti-light tanks and anti-light infantry.

The shooting put out by the right special weapons would hurt alot.

Thank you for reading!

Warhammer Review Library

Alphabetical List

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Blood AngelsBaal Predator#2
Blood AngelsLemartes#32
Chaos DaemonsDaemonettes#29
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
DeathwatchProteus Killteam#57
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsVigilant Squad#26
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Leages of VotannBrôkhyr Iron-master#27
Leages of VotannSagitaur#3
Leages of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsScreamer Killer#24
World EatersWorld Eaters Chaos Spawn#18

Thank you for reading!

** Images in this post are from the Warhammer app.

Tag List:
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Cheers!
@zakludick

Hive South Africa

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