Warhammer 40k - Army Rule Review 2 - Agents of the Imperium


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Hello Everyone, Zak Ludick here from Cape Town, South Africa with another Warhammer 40,000 Faction Review.

I thought it would be prudent and a full-figure review if I reviewed the current Agents of the Imperium as they stand now in the 10th Edition Index and then I can review them again when the Agents of the Imperium Codex comes out with a good analysis of what the changes are!

First off, the Imperial Agents Army, with its associated Army Rule is the only army in the 10th Edition Index that did not have its own Detachment. This meant that you could technically play them without a Detachment bonus, though it might have been difficult to field a 2000pts army from their Datasheets alone.

Mostly the Agents of the Imperium as they are before the Codex are meant to be an add-on army that are a collection of specialists that you can add to any army of the Imperium.

Who are the Agents of the Imperium?

In a nutshell, the Agents of the Imperium were first meant to represent several different organizations within the Imperium that do not have enough units and models to make their own armies.

They costs roughly of the following: The Imperial Inquisition (Ordo Malleus, Ordo Hereticus, Ordo Xenos), the Imperial Navy, Temple Assassins, the Adeptus Arbites and Rogue Traders.

The new Codex that is coming soon seems to focus on the Inquisition as the main fulcrum, though one of the Detachments previewed seems to forecast an Imperial Navy focus.

Time will tell!

Army Rule – Assigned Agents

If every model in your army has the Imperium Keyword, you can include units from the Agents of the Imperium units in your army even if you have selected another Army as your faction.

The Maximum number of units that you can field from the Agents of the Imperium depends on the size of the army you are playing.

Basically, the main game sizes: Incursion, Strike Force and Onslaught are 1000, 2000 and 3000pts respectively.

For each 1000pts then, you can have 1x Retinue unit and 1x Character unit from the Agents of the Imperium Datasheets.

So in a standard 2000pts Tournament game, you could field, as an example: A Callidus Assassin, Inquisitor Coteaz, an Eaxction Squad and a unit of Imperial Navy Breachers.

None of the Temple Assassins may be your Warlord (Culexus, Callidus, Eversor and Vindicare Assassins are Characters)

Thoughts

And that is it… very simple.

We can expect some more intricate rules for the new Codex, but the ally rules are likely to be the same. I hope that they will have more units.

I don’t want to speculate too much on the new Codex. Instead I can tell you what people used the initial Imperial Agents rules for.

Mostly, people used these rules to put an Assassin in the army. Another thing people did was to add in a unit of “cheap” troops to add in to hold objectives. Usually this was used by Imperial Knights and Adeptus Custodes. Most other armies did not bother as Army and Detachment bonuses usually did not work on the allied units.

That is all for now… The next Army rule to check will be Space Marines so I can cover the Deathwatch Detachment that is about to go extinct… or will it?

Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Agents of the ImperiumArmy Rule #2


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariPrince Yriel#92
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsBaal Predator#2
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsSanguinary Guard#93
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Terminator Squad#112
DeathwatchDeathwatch Veterans#114
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsInquisitor Karamazov#125
Imperial AgentsLord Inquisitor Kyria Draxus#126
Imperial AgentsRogue Trader Entourage#127
Imperial AgentsSubductor Squad#128
Imperial AgentsVigilant Squad#26
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa

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